
requires CSP now (as ac.ext_glFontUse and related functions are used).replace arrows with circles containing the position of the car.If they feel reasonable and I'm interestend in them, I might add them though. I do not plan to actively maintain it and add features on requests. I made the changes mainly for myself, but thought that others might want to use it as well, that's why I offer it here. Map Display will then be able to display both maps and you can switch it in game using the track settings. You can backup the original file, rename the newly generated one to something starting with map and file type png (in the same folder) and copy in the original map again. This will override the map.png for that track in place. You can adjust line thickness there and even show start/finish and DRS lines.
Trackmap torrent update#
Just navigate to Content - tracks - Update Map (bottom right). Content Manager has a similar feature to generate apps from the AI line, with a few different configurations.įor every track that has an AI line, you can generate the track map from within CM. The maps packaged with the tracks can also be selected or might be the default if no map could be generated. Check especially the setting "Image Size" (while increasing the value improves the image quality it will greatly increase the memory load). Based on your configuration this could create a big memory load. The scripts use up to 25% of your CPU cores to generate the images in parallel and thus improve the speed, so logs might not be in the expected order. You can optionally enter track names (name of the folder in the content/tracks directory) to only generate images for specific tracks (comma separated, no spaces). They have to be executed from the installed apps folder in AC to find the correct input and output directories. Just generate the script in game, after setting everything up to your preferences, click View in Folder and open the corresponding scripts apps/lua/map_display/generate_full_maps.bat (for the "default" track maps used in the overview widget) and apps/lua/map_display/generate_mini_maps.bat (for the "mini map" widget) via double click in Windows. This can be useful for slower machines that might have some frame stutters otherwise while the map generation is running. In the Map Generation tab of the individual widgets, you can create a batch script file.
Trackmap torrent code#
This is a pre-bundled version of the create_png.py, to be able to execute the code without installing the required (and big) dependencies.īatch Generate Images (before starting AC)

The apps are generated by the create_png.exe bundled with the app. Per default these generated maps will get selected in game if you open a map for the first time.Īll maps will be stored in the app folder apps\lua\map_display\data and not inside the individual track folders. This way you can easily set everything up to match your personal preferences. You can update the map generation settings in game and directly see the results if you click on Update.
